Design and block out player pathing through the level
Design action blocks for player mechanics and encounters
Set dress to match Tomb Raider style
Lighting and post-processing
Software
Unreal Engine 5
About
This project is a third person exploration level inspired by Tomb Raider. I mainly wanted to focus on player pathing through the level, and spacing out room for encounters (climbing, swinging, jumping, and eventually minor combat). I wanted to also to play with interior lighting, using spotlights and fake god rays to create a realistic look while being more performant than volumetric fog.