Ryan Ehrlich

Ryan EhrlichRyan EhrlichRyan Ehrlich

Ryan Ehrlich

Ryan EhrlichRyan EhrlichRyan Ehrlich
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Tomb Raider (In Progress)

Responsibilities

  • Design and block out player pathing through the level
  • Design action blocks for player mechanics and encounters
  • Set dress to match Tomb Raider style
  • Lighting and post-processing

Software

  • Unreal Engine 5

About

  • This project is a third person exploration level inspired by Tomb Raider. I mainly wanted to focus on player pathing through the level, and spacing out room for encounters (climbing, swinging, jumping, and eventually minor combat). I wanted to also to play with interior lighting, using spotlights and fake god rays to create a realistic look while being more performant than volumetric fog.

Asset Packs

  • Art: Temples of Cambodia
  • Gameplay: AGLS

Gameplay Video (coming soon!) and Images

    Ryan Ehrlich

    Email: rehrlichdev@gmail.com