This map is for Overwatch 2's Control game mode, where players fight over objectives in a best-of-three format. Like existing Overwatch Control maps, the objective is located in the center of the map, with team spawns and paths to the objective mirrored on each side. This gives both teams equal opportunities when it comes to attacking and defending the point. This map was inspired by the city of Amsterdam, which doesn't currently have an Overwatch map counterpart. To practice more detailed whiteboxes, I used Unreal Engine's Modeling tools to create 3 façade buildings, 3 buildings with playable interiors, and a vehicle, and created the foliage in TreeIt.
Created in: Unreal Engine 5